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Devlog

  • Devlog 7
    March 30, 2026 by luckless01
    finished my unwrap and began to rig I had a lot of trouble with the rigging process in blender and Maya I wanted to rig the face but I couldn'tget the rig to work I ended up using an auto rig in Maxim... Continue reading
  • Devlog 6
    March 30, 2026 by luckless01
    fixed up the topology on my model I realized I had some faces flapped and a few end gones started to unwrap my model... Continue reading
  • Devlog 5
    March 10, 2026 by luckless01
    fixing the topology I'm on the last push for the mesh moving up to bodypainting and planning to add an auto rig in unreal I've been having a lot of issues cleaning up the topo so its been setting me b... Continue reading
  • Devlog 4
    February 20, 2026 by luckless01
    Finished on the body parts for my character I had a hard time with topology there were a few other faces that were up side down I for got to take screen shots of them but I ended up fixing it I also h... Continue reading
  • Devlog 3
    February 03, 2026 by luckless01
    still in the poly modeling faze the progress is still slow but I feel like I’m getting a bit faster I have a base model for my character so I can start rigging while I finish up the smaller details... Continue reading
  • Devlog 2
    February 03, 2026 by luckless01
    L I’ve been spending my time Pollymodeling my characters it’s taking a lot longer then I expected maybe because it’s my first time doing it but I’m starting to get the hang of it I should be d... Continue reading
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